Force field: Apple’s pressure-based screens promise a world beyond cold glass

SINGAPORE/TAIPEI, (Reuters) – By adding a more realistic sense of touch to its iPhone, Apple Inc may have conquered a technology that has long promised to take us beyond merely feeling the cold glass of our mobile device screens.

In its latest iPhones, Apple included what it calls 3D Touch, allowing users to interact more intuitively with their devices via a pressure-sensitive screen which mimics the feel and response of real buttons.

In the long run, the force-sensitive technology also promises new or better applications, from more lifelike games and virtual reality to adding temperature, texture and sound to our screens.

“Force Touch is going to push the envelope of how we interact with our screens,” says Joel Evans, vice president of mobile enablement at Mobiquity, a mobile consultancy.

The fresh iPhones, unveiled on Wednesday, incorporate a version of the Force Touch technology already in some Apple laptop touchpads and its watches. Apple also announced a stylus that includes pressure sensing technology.

As with previous forays, from touch screens to fingerprint sensors, Apple isn’t the first with this technology, but by combining some existing innovations with its own, it could leverage its advantage of control over hardware, interface and the developers who could wrap Force Touch into its apps.

“Here we go again. Apple’s done it with gyroscopes, accelerometers, they did it with pressure sensors, they’ve done it with compass, they’ve been great at expediting the adoption of these sensors,” said Ali Foughi, CEO of US-based NextInput, which has its own technology, trademarked ForceTouch. “Apple is at the forefront.”

TOUCHY FEELY

Haptic technology – a tactile response to touching an interface – isn’t new, even in mobile devices. Phones have long vibrated to alert users of incoming calls in silent mode, or when they touch an onscreen button.

But efforts to go beyond that have been limited.

BlackBerry incorporated pressure sensing into its Storm phone in 2008. And Rob Lacroix, vice president of engineering at Immersion Corp, said his company worked in 2012 with Fujitsu on the Raku-Raku Smartphone, an Android phone that could distinguish between a soft and firm touch to help users unfamiliar with handheld devices.

But most efforts have been hamstrung by either a poor understanding of the user’s needs, or technical limitations. A vibrating buzz, for instance, has negative connotations, causing most people to turn off any vibration feature, says James Lewis, CEO of UK-based Redux, which has been working on similar touch technology for several years.